Jump to content
  • Red

    Altis Life v7.3 Development Blog

    Recommended Posts

    Red    833

    This development blog will go more in-depth with some of the changes listed on the Changelog.

    General

    • Added an automatic lock-up for the federal reserve

    After the blasting charge has detonated, players will have 40 minutes before the federal reserve will automatically lock up killing all players inside.
    This time is based off of current estimates, we will look at changing it if needed for the next patch.

    Civilian

    • Stream Safe House Markers

    Civilians will be able to hide their house markers and prevent leaking their house locations when recording or live streaming using the Stream Safe UI option found in game settings.

    • Modified the Copper mining gather rolls

    Copper unrefined      96% -> 93%
    Gold Nugget             2.5% -> 4%
    Sapphire Uncut         1% -> 2%
    Ruby Uncut               0.5% -> 1%

    • Modified the Iron mining gather rolls

    Iron unrefined           96% -> 93%
    Gold Nugget             2.1% -> 4%
    Ruby Uncut               1.5% -> 2%
    Diamond Uncut         0.4% -> 1%

    • Modified the Treasure Wreck, it now spawns with more gold bars and less gems

    Sapphire       56-75 -> 10-18
    Ruby             37-50 -> 6-13
    Diamond       23-30 -> 4-10
    Gold Bar        12-15 -> 20-25

    • Reduced the Hammer and Chisel craft time for gems

    5 seconds -> 4 seconds

    • Reduced the cost of the Hammer and Chisel

    $10,000 -> $8,000

    • Reduced the price of cut sapphires

    $20,000 -> $18,000

    • Increased the price of cut rubies

    $24,000 -> $28,000

    • Reduced the price of cut diamonds

    $42,500 -> $40,000

    • Fixed the retrieval price of the Hellcat

    $250,000 -> $25,000

    • Added additional rare drops to the random air drops

    There is a 5% chance for an airdrop to contain a Tier 4 weapon (and ammo), each weapon has a different weighting on the rare drop table. Formatted as ‘Gun Name (Extra Ammo)’

    MXSW (7)     25%
    MAR10 (4)    10%
    Cyrus (5)       15%
    LIM (4)          25%
    Mk200 (3)     25%

     Rebel

    • Removed the check for police numbers when interacting with the Federal Reserve vault

    Rebels will now be able to loot the vault once it has been opened regardless of the number of online police officers.

    • The Rebel KOS store has been enabled again with some restrictions

    The store will randomly open during the normal event rotation, assuming there are at least 40 civilians online. Civilians will receive a warning that the store will open in 30 minutes, The store will open after 30 minutes and remain open for another 30 minutes.
    There will only be tier 4 rebel weapons, ammunition, and scopes in the store

    LIM-85 5.56 mm
    Mk200 6.5 mm
    Cyrus 9.3 mm (Tan)
    MAR-10 .338 (Sand)
    ASP-1 Kir 12.7 mm (Tan)

    • Modified the KOS store

    Weapons:
    MXSW          Removed
    Navid            Removed
    SPMG           Removed
    GM6 Lynx     Removed
    M320 LRR    Removed
    Zafir              Removed
    MAR-10        $700,000 -> $1,200,000
    Cyrus            $650,000 -> $900,000
    LIM               $375,000 -> $300,000
    Mk200          $450,000 -> $400,000
    ASP-1 Kir     $700,000

    Ammunition:
    10Rnd 12.7mm Magazine                 $2,500 -> $13,000
    10Rnd .338mm Magazine                 $2,000 -> $22,000
    10Rnd 9.3mm Magazine                   $3,500 -> $18,000
    200Rnd 5.56mm Magazine               $4,500 -> $10,000
    200Rnd 6.5mm Magazine                 $12,500

     Medic

    • Increased the paycheck for medics

    $1,750 -> $2,000

    • Increased the hospital heal fee

    $100 -> $500

    Police

    • Modified weapon prices

    Mk-I EMR                $75,000 -> $85,000
    LIM                           $250,000 -> $150,000
    Mk200                      $350,000 -> $250,000
    Zafir                         $450,000 -> $800,000
    RPG-7                      $1,000,000 -> $2,000,000
    M320 LRR               $750,000 -> $1,500,000
    GM6 Lynx                $950,000 -> $2,000,000
    SPAR-16S               $60,000 -> $120,000

    • Modified ammunition prices

    30Rnd 6.5mm Magazines                $200 -> $650
    30Rnd 7.62mm Magazines              $350 -> $1250
    20Rnd 7.62mm Magazines              $350 -> $1100
    10Rnd 338mm Magazines               $2,000 -> $4000
    7Rnd 408mm Magazines                 $4,500 -> $12,000
    5Rnd 12.7mm Magazines                $5,000 -> $30,000
    100Rnd 6.5mm Magazines              $500 -> $1,400
    150Rnd 5.56mm Magazines            $500 -> $1,250
    150Rnd 5.56mm Magazines            $350 -> $1,100
    200Rnd 5.56mm Magazines            $750 -> $1,500
    200Rnd 6.5mm Magazines              $750 -> $2,000
    150Rnd 7.62mm Magazines            $750 -> $10000
    RPG Rockets                                       $7,500 -> $25,000

    • Increased the prices of explosives

    Explosive Charge                  $7,500 -> $15,000
    Explosive Satchel                  $15,000 -> $30,000

    • Increased the paycheck for police

    $1,500 -> $1,750

    • Removed some T5 weapons from the Police General Duties store
    • Removed Type 115 50BW magazine.
    • Added MX to SRT Level 1 Store
    • Added MXM to SRT Level 1 Store
    • Added Type 115 to SRT Level 1 Store
    • Added Spar-16 to SRT Level 1 Store
    • Added Spar-16S to SRT Level 1 Store
    • Multiple fixes to magazines not present in store
    • Moved SRT Blacks to SRT Level 5 from 4
    • Moved SRT Greys to SRT Level 1 from 2
    • Added Civilian Black Quilin to Detective Level 1
    • Added WASP Hummingbird to Detective Level 1
    • Added Brown NVG to Detective Level 1
    • Added Tear Gas Grenade to Inspector
    • Added Tear Gas Grenade to SRT Level 2

     

     

    • Like 6
    • Clap 1
    • <3 1

    Share this post


    Link to post
    Share on other sites
  • Truma    73
    Just now, Martynnnnnnn said:

    Good update but why remove the kos store??? xD

    they are bringing it back they reworked it

    Share this post


    Link to post
    Share on other sites
    Jamiec    19
    20 hours ago, GreeneryRain said:

    Improve medic revive pay

    Agreed go to my suggestion thread and agree with it! 🙂

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • ×