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webbie

Role Selection Screen Feedback

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webbie    186

Hi all,

Would like to get some suggestions on a format for a new role selection system.
This will allow changing of roles without returning to the role screen.
Please note: This is just gathering some feedback and may not be implemented.


Example of what we requesting in feedback is:

Different Equipment?
Generic Riflemen (marksmen/grenadiers/etc) might get access to the bigger backpacks, while specialists (engineers, medics, snipers, etc) have a more limited selection?

Thank you as always your feedback is valued.

 

Edited by webbie
Cant spell
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  • Nova    1779

    depends. i wouldnt want any extra restrictions on gear than it currently is

    it would be useful but i like the current method tbh

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    Dogofwar    36

    i like the idea of being able to change role without having to go back to the lobby.

    But against the adding limit equipment would take away from the aspect of Straya IA. Plus who doesn't like wookie medics touching you all over. 

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    You need to make the roles meaningful, while keeping some semblance or order to it.

     

    Think about a conventional org chart and emulate it, without making it too purist.

     

    Perhaps infantry sections of 10, with a leader role, a couple of fire teams and a medic. Each fire team should have a SAW (limit to 5.56 or 6.5), a grenadier and two riflemen (again, limit to 6.5 or less). One DMR per section (limit to .338, 7.62 or 6.5). Let leaders and medics can carry carbines, no one else.

    Have a fire support squad and limit them to heavy weapons (medium/heavy AT and MMG). 

    Let the recon group use carbines and suppressors (restrict suppressors from everyone else). And restrict the ghillies to snipers!

    Require calls for fire to come from squad leaders or JTAcs  via a restricted comms channel. Then there would be some sort of prioritisation going on. Better for everyone. 

    And finally duplicate the role slots for those who are whitelisted. 

     

     

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    Bread    18
    24 minutes ago, xx_zero_xx_alpha_xx said:

    Perhaps infantry sections of 10, with a leader role, a couple of fire teams and a medic. Each fire team should have a SAW (limit to 5.56 or 6.5), a grenadier and two riflemen (again, limit to 6.5 or less). One DMR per section (limit to .338, 7.62 or 6.5). Let leaders and medics can carry carbines, no one else.

    Have a fire support squad and limit them to heavy weapons (medium/heavy AT and MMG). 

     

    I don't like the idea of forcing people into a certain squad, I would prefer there just be a limit set on specialist roles and being able to use the current squad system.

     

    47 minutes ago, xx_zero_xx_alpha_xx said:

    Let the recon group use carbines and suppressors

    If recon are going to be given differences to their non-recon counterparts then I believe they'd need to serve a purpose, such as being required to do side missions when they come up.

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    Dogofwar    36
    1 hour ago, xx_zero_xx_alpha_xx said:

    You need to make the roles meaningful, while keeping some semblance or order to it.

     

    Think about a conventional org chart and emulate it, without making it too purist.

     

    Perhaps infantry sections of 10, with a leader role, a couple of fire teams and a medic. Each fire team should have a SAW (limit to 5.56 or 6.5), a grenadier and two riflemen (again, limit to 6.5 or less). One DMR per section (limit to .338, 7.62 or 6.5). Let leaders and medics can carry carbines, no one else.

    Have a fire support squad and limit them to heavy weapons (medium/heavy AT and MMG). 

    Let the recon group use carbines and suppressors (restrict suppressors from everyone else). And restrict the ghillies to snipers!

    Require calls for fire to come from squad leaders or JTAcs  via a restricted comms channel. Then there would be some sort of prioritisation going on. Better for everyone. 

    And finally duplicate the role slots for those who are whitelisted. 

     

     

    I think even though this is a great idea, it is a bit to much for the IA community. We got to remember that a lot of new players join straya to try out arma and have fun. Putting restrictions that harsh would, I feel severely affect the player base.

    But if straya was to make there IA a lot more serious that would be an awesome system to implement.

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    Nova    1779
    1 hour ago, xx_zero_xx_alpha_xx said:

    You need to make the roles meaningful, while keeping some semblance or order to it.

     

    Think about a conventional org chart and emulate it, without making it too purist.

     

    Perhaps infantry sections of 10, with a leader role, a couple of fire teams and a medic. Each fire team should have a SAW (limit to 5.56 or 6.5), a grenadier and two riflemen (again, limit to 6.5 or less). One DMR per section (limit to .338, 7.62 or 6.5). Let leaders and medics can carry carbines, no one else.

    Have a fire support squad and limit them to heavy weapons (medium/heavy AT and MMG). 

    Let the recon group use carbines and suppressors (restrict suppressors from everyone else). And restrict the ghillies to snipers!

    Require calls for fire to come from squad leaders or JTAcs  via a restricted comms channel. Then there would be some sort of prioritisation going on. Better for everyone. 

    And finally duplicate the role slots for those who are whitelisted. 

     

     

    i believe the game you are looking for is called Squad

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    I should have pointed out that since people can create groups however they like, the what I suggested above is really only so there is some role balance!  Nothing would stop ARs rolling together etc.

     

    Also I think reducing the number of role titles that basically do the same thing (medic, paramedic, lifesaver) would make it easier for people to get their head around.

    Edited by xx_zero_xx_alpha_xx

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    pkisbest    198

    Yeah I&A isn't some kind of milsim-related server. I think the squad system is fine as it is now. One huge group normally contains...everyone so assuming cancer isnt filling the halls, communication can occur. Smaller more coordinated squads break-off into their owns squad from there.

     

    In terms of the subject at hand: I think the role system is fine as it is currently. Having a method to change without lobbying would be handy, but the current system only adds a few seconds, so it'd be something that i don't think should take priority. 

     

    The more restrictive we are on classes - the more people are likely to complain unfortunately. Even now people complain they can't carry an SPMG with a Verona while wearing a ghillie suit while playing medic with a Special Forces Viper Helmet on (This one isnt restricted, but it what most players use).

    9 hours ago, Nova said:

    i believe the game you are looking for is called Squad

     Insert shameless self-promotion here :P.

    Edited by pkisbest

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    Nova    1779
    9 hours ago, pkisbest said:

     Insert shameless self-promotion here :P.

    more of a meme since squad is more catered to his view compared to the server

    also im not staff anymore

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    On 10/19/2018 at 6:15 PM, Nova said:

    more of a meme since squad is more catered to his view compared to the server

    also im not staff anymore

     

    No, that's not his view.

     

    Think carefully about what you're trying to do. 

    If you want to have a simple server without too many restrictions on roles, then drop the existing squads from the role selection screen and simply have 16 auto rifle slots (or whatever the current count is), drop the three or four different titles for medics,  and so on. And make it easy for people to switch between roles without having to log out and back in again in a different role. People want to play with 40 people in a group? No problem at all, but let those who don't be able to configure their group as they see fit with easy role selection without constantly having to invite group members back in when they log out to change roles.

    At the moment it's confused as to what it is trying to be.  Either commit to having role restrictions and a squad-based quota system, or drop it all together and let people switch between roles. The present halfway house is not simple for newbies and it's not milsim. In the current config their are roles that aren't really different to any others (squad leaders and JTAC), and different roles that can basically all do the same thing. If your aim is to simplify, then do it properly. 

     

    Or as an someone said to me once 'S&!T or get off the can.' 

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    webbie    186

    Thank you all for your comments and opinions but I'd like to point out this was more aimed at details for a new role selection screen. Not necessarily restrictions.  Although I'm sure @Fitz can take some of your comments here on  board.

    Eg. Roles waiting list where you can select a role and be in the queue to wait for the role

    Edited by webbie

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    pkisbest    198

    Hmmm...a queue for specific roles. We kinda already have that system for pilot, but that is fairly hard to enforce when people don't just in TS first. An in-game queue for something like Pilot/Fighter pilot feel could be good. Maybe a queue for Sniper also and maybe the MK6 gunner. Every other role has plenty of slots so a queue wouldn't really be warranted for something like that.

    If that could be implemented so you could change Role in-game rather then having to lobby out it would be great, but not overly necessary.

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