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Jonathan

More Side missions like like "CSAT FOB ACTIVE"

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Jonathan    6

I've played some of Webbie's missions that he has made when he is on, any chance we can get those missions in to the side mission rotation or like maybe another side mission at the same time.

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  • webbie    186
    11 hours ago, Jonathan said:

    I've played some of Webbie's missions that he has made when he is on, any chance we can get those missions in to the side mission rotation or like maybe another side mission at the same time.

    I'll be doing alot more of these, just need some time to work out what can fit into the mission style. The performance of the server is a higher priority which can be difficult to manage with a full server and busy AO. But I can appreciate that you enjoy the missions. I have many more in my book of Zeus.

    • Like 2

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    webbie    186

    nah hes referring to the zeus missions ive been doing not actual sides although most of the player's consider them side objectives.

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    webbie    186

    @Jonathan Make sure your on tonight im opening up the zeus playbook. Last few have just been to see how the server performs under pressure.

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    Nova    1779
    2 hours ago, webbie said:

    nah hes referring to the zeus missions ive been doing not actual sides although most of the player's consider them side objectives.

     

    20 hours ago, Jonathan said:

    any chance we can get those missions in to the side mission rotation

     

    • reee 1

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    XSV Sam    11

    I'd like some new side missions,  but in opinion i'd also like the current ones to be re-addressed, in particular 'Secure Officer' this one should be scrapped completely, escort truck is a good mission difficult but maybe a little too difficult. To fix that maybe making the journey a little less frustrating, vehicles ie. enemy offroads to intercept every so often, NO IED's this is bad having IED's spawn in front of you is somewhat annoying, this also links to the every so spawning AI that spawn with RPG's drawn, again annoying. after a bit of digging and mission editing, removing IED's/ limiting them will improve the journey, but as a second step to the mission maybe having a 10min 'Secure the Area' / 'Hold the Area' step when the enemy move in on the truck at the target location, 'while the supplies are being unloaded' so to say. This can be either difficult or easy going depending on the location, multiple chopper drops from CSAT Special forces/no gunships this is a supply recovery for CSAT as well, Guerillas with technicals bearing down on the location to steal the supplies for themselves, etc. atleast make the mission doable instead of, well, what it is now currently one of few stupidly, annoyingly, difficult side objectives.  

    Edited by XSV Sam

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    Jonathan    6
    On 10/9/2018 at 1:18 PM, webbie said:

    @Jonathan Make sure your on tonight im opening up the zeus playbook. Last few have just been to see how the server performs under pressure.

    @webbieBro great mission last night, Really enjoyed it. Hope to see more in the future.

    • Seems Good 1

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    Fitz    1239
    On 10/9/2018 at 5:10 PM, XSV Sam said:

    'Secure Officer' this one should be scrapped completely

    Why do you think it should be scrapped?

    I think it's still good and definitely challenging, just need a good group to do it with.

     

    As for the truck mission, I believe the amount of AT soldiers has been reduced for the next update. The 'hold the area' thing sounds good ?

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    XSV Sam    11

    To go into Specifics, I hate that there are decoy's, I dislike the fact that they are in an open field as if nothing is gonna go wrong, I severely hate the fact that striders and ifrits take HE rounds and or 50.cal rounds with little damage (this also includes close 120mm HE rounds.) It might be just me but i have bad luck trying to do this mission, but normally when firing close proximity HE rounds I'd expect results to disable wheeled targets, unless it just so happens that the objective vehicle is experimental and has bullet proof wheels (Nudge Nudge ?.) But honestly i just don't like this mission, the vehicle one is fine but this one just ain't fun.

    But a few things that could improve the mission.....

    1. The target is located in a remote town (As an example Nifi,) the town is blocked off by 2 road block's to divert civilian's and to stop oncoming threats, roadblocks consist of a Rifle squad sandbags or Barriers and a MRAP (75% Skill,) 3 patrols roaming the town one on the hill side one further south and one between the roadblocks these are MAX skill guard squads or AT teams. 

    2. The Target has sent a representative to the town to inspect the town and visit the town leader for "cooperation" (AT GUNPOINT,) the representative has intel (On the body and or Laptop) on the whereabouts on the mastermind/Commander. This can be guarded by Guard squads MAX skills etc.

    3. Once the Intel has been found, it suggests that the Commander is nearby to wait for results, guarded by Vipers inside a Bunker 1-2km out (AKA the swamp nearby,) can be fortified as hell Tanks, AA, troops, MRAPS, anything goes here. The objective is capture the commander, 2 options, have the commander do his usual run away, or 2 have the compound fortified as heck and make it much more difficult and you must capture him but he won't runaway, and deliver him to HQ/Main base for Questioning. 

    This is my opinion so whatever goes I don't care either way but i would like some more complex missions. 

     

    Edited by XSV Sam
    • Like 2

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