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James32

Wasteland 1.3b Version 1.0.0

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  • James32    823

    Wasteland 1.3b Version 1.0.1 - 1.0.3 UPDATES
    In the event of any catastrophic errors or problems on initial release, we may revert back to the previous version.


    Our server has been struggling with donations lately, please consider donating to keep the server up so you can continue enjoying and/or hating playing on our server ^.^

    Development

    General Changes -

    • Added -Air Station Mike Vehicle Store
    • Added -New Admin feature designed to assist in balancing the battlefield
    • Added -New textures
    • Added -New Billboards with updated information
    • Added -Rebuilt Supporter system
    • Added -Boat Spawn at Sth vehicle store
    • Added -More Spawn points for money/convoy missions to prevent camping of Nth Cove/Misison farming with minimal effort
    • Added -First time player bank money set to 25k as a permanent feature
    • Tweak -VTOLs moved to Helicopter tab in vehicle stores to avoid spawning issues
    • Tweak -Jet Damage model reduced to 1.0x (from 1.5x)
    • Tweak -Resupply Truck/System Changes(see below)
    • Tweak -Reoriented Several Shopkeepers
    • Tweak -Adjusted size of Cape Cod spawn zone
    • Tweak -Adjusted a couple of vehicle prices
    • Tweak -Gun sway reduced from 1.0 to 0.1 (to bring it in line with the old server)
    • Tweak -Re-enabled thermal on OPHelm, ENVG-II's and Launchers
    • Tweak -Adjusted spawn chances of map Easter-Eggs
    • Tweak -Modified spawn chance of objects around Easter-Egg
    • Tweak - Assorted Bugfixes
    • Deleted - Some offensive/Overly large textures

    Extra Details

    Resupply System Changes:

    • Normal Rearm trucks now cost 5k but are now "resupply trucks" and allow you to perform a full service of a vehicle on a cost per resupply basis(introduced in 1.0.0)
    • Bobcat price from 25k-->90k
    • It now costs 7k to resupply any vehicle (used to be 20% cost of vehicle)
    • Bobcats now do not have a resupply option and instead function as they used to pre 1.3b (can rearm, repair and refuel for free)
    • Resupplying now no longer turns off the engine of vehicles (helis can hover-resupply)

     

    Finding any Issues or bugs? Report your findings to our wasteland staff.

    Like what you see? Many Thanks to @Dak Commstar for his amazing map editing and @Unit_3397 for his coding & Managing

    Edited by James32
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    James32    823

    Wasteland 1.3b Version 1.0.4 - 1.0.8 UPDATES
    In the event of any catastrophic errors or problems on initial release, we may revert back to the previous version.


    Our server has been struggling with donations lately, please consider donating to keep the server up so you can continue enjoying and/or hating playing on our server ^.^

    Apologies for the lack of patch notes at the time of the last few patches, i had just been busy and hadn't got around to it, these notes summarize the last week or so of updates, may not contain every change, but they do cover the main changes

    Development

    General Changes -

    • Added -Indi Group Size limit of 5 implemented
    • Added -New Admin features
    • Added -Automatic team-balance script
    • Added - Support for a Tiered Supporter system for the vehicle painter/skins
    • Added - Added support for Global store price discounts on most items
    • Added - Brought back the 12DAR, 6.5mm gun Orca variant for $25k
    • Added - Allowed independents to Purchase Opfor Special Purpose Suit and Full Ghilly to offset the opfor advantage since these items have inbuilt ballistic protection not available to indi
    • Tweak - Adjusted vehicle storage so that you must have ownership of the vehicle in order to store it to prevent some abuses that had been occurring
    • Tweak - Adjusted server Antihack and Battleye filters
    • Tweak - Adjusted team switch functionality to force save player data before it switches them
    • Tweak - Adjusted client respawn code
    • Tweak -Adjusted size of some spawn zones slightly
    • Tweak -Adjusted some store prices slightly to bring them in line with BIS balance changes
    • Tweak - Improved vehicle/Player painter
    • Tweak -Added more skins
    • Tweak -Adjusted a few map locations that were posing difficulties
    • Tweak -Added more map features
    • Tweak - Adjusted some territory rewards
    • Tweak - Fixed some buggy UI elements in the player menu
    • Tweak - Assorted Bugfixes
    • Tweak - Adjusted various client message strings to be more informative and less confusing
    • Deleted - 3D spotting System which provided map markers of enemy vehicles/players without the player needing to actually see them

    Extra Details

    Team Balance Script:

    • Will stop players joining opfor/blufor if that team has more than 5 people more than the other main team.
    • This script does not stop you joining a team if you are already locked to it in the same restart and come back later/relog

    Finding any Issues or bugs? Report your findings to our wasteland staff.

    Like what you see? Many Thanks to @Dak Commstar for his amazing map editing and @Unit_3397 for his coding & Managing

    Edited by Unit_3397
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    James32    823

    Wasteland 1.3b Version 1.0.9 UPDATE
    In the event of any catastrophic errors or problems on initial release, we may revert back to the previous version.


    Our server has been struggling with donations lately, please consider donating to keep the server up so you can continue enjoying and/or hating playing on our server ^.^

    This has only been a small patch due to my IRL commitments and is intended to trial a couple of minor changes to test their impact on the server. However in a couple of weeks you can expect a large patch containing a considerable number of larger changes/improvements to the server, If you have any suggestions send me a message on the forums or on TS

    Development

    General Changes -

    • Added -USS Freedom Aircraft carrier near J32 Island
    • Added -New Admin features
    • Added -Admin Hunt Mission
    • Tweak - Adjusted some easter eggs
    • Tweak - Numerous map changes and additions (you'll have to find and explore these for yourselves)
    • Tweak - Adjusted some territory rewards
    • Tweak - Beacon spawn height reduced to 850m
    • Tweak - Increased spawn beacon cool-down to 6mins (from 5mins)
    • Tweak - Bleed out time changed to 90s (up from 60s)
    • Tweak - Re-added gunstore presence indicators
    • Tweak - Reduced max concurrent missions to 4
    • Tweak - Increased number of weapons that spawn in vehicles
    • Tweak - Reduced vehicle store cool-down to 15s
    • Tweak - Reduced gun store mine prevention radius to 40m
    • Tweak - A couple of bugfixes

    Extra Details

    Admin Hunt Mission:

    • Grants admin reduced damage taken and infinite ammo (single players attempting to kill the admin will find themselves having a hard time)
    • Admin's position is marked on the map similar to the HVT marker, updates every 20s allowing players to see where they are
    • Killing the admin drops their full loadout and in addition there is a 100k reward on the body
     

    Finding any Issues or bugs? Report your findings to me or another member of the WL staff, alternatively post in the bug reprot section of the forums, reporting bugs helps us ensure a fair playing field for all players.

    Like what you see? Many Thanks to @Dak Commstar for his amazing map editing and @Unit_3397 for his Managing prowess

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